﻿WEBVTT

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<v ->One of the places where algebra and geometry</v>

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really overlap is in the Cartesian coordinate plane.

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You've studied a lot about lines in your algebra one class,

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but those same ideas connect into geometry as well.

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For example, we know that if two lines have the same slope,

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then those lines are parallel.

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They'll never cross.

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In your slide here,

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you see two parallel lines that are white.

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We have 2x plus two and 2x minus one.

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Both those lines have slope two so they never intersect.

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Now perpendicular lines have what we call

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opposite sign reciprocal slopes.

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So if I wanted to start with the slope two

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and find out something that's perpendicular to that,

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I would do the opposite sign like negative and reciprocal

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so instead of two, it would be 1/2.

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So you see on your slide here a yellow line

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where we have y equals negative 1/2x plus four

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and the negative 1/2 bit, the slope part,

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not the four but the negative 1/2

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is what tells us that that yellow line

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is gonna be perpendicular to both of the white lines.

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Again, parallel lines have the exact same slope.

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Perpendicular lines have opposite sign reciprocal slopes.

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You can also think about

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how the slopes of perpendicular lines

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will multiply to negative one.

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Like for example if I say 2/3,

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the perpendicular slope would be negative 3/2.

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Change the positive to negative and flip the fraction.

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We call that the reciprocal.

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Let's talk also about

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how we can connect coordinate geometry to polygons.

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We can use what we know about the coordinate plane

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to verify our conjectures about polygons,

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similarity, congruence, and right triangles.

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The distance formula will tell us

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that congruent segments are side lengths

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and the slopes of lines can tell us

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if sides are perpendicular or create congruent triangles.

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So let's talk a little bit more about that.

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If we wanna know if two shapes are similar,

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two figures are similar,

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that means that their corresponding

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side lengths are proportional.

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There's some growth factor or maybe a shrinking factor

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that are multiplying each side length by

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to get to the other side length.

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And if it was in the Cartesian coordinate plane,

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I could use the distance formula

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to calculate those distances

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and see am I multiplying everything by the same number,

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like multiplying the smaller distances by two say

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to get to the larger ones

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and so we could check similarity.

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Congruence, of course, is when the side lengths

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are the same.

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That's important as well.

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And then right angles, oftentimes we're asked,

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do these three points create a right triangle?

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And one of the ways we could tell

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is by either finding the distances

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and doing the Pythagorean Theorem

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or finding the slopes and looking to see

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if any of those slopes create perpendicular lines.

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Now you could also look to see

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if you have perpendicular lines

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like it says in your slide using matrices and dot products,

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but many times just calculating the slope

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using the slope formula is a little bit easier.

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We can use coordinate geometry to do proofs,

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in particular you combine your algebra skills

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with your geometry skills to verify a conjecture.

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So here we are asked to classify the quadrilateral ABCD

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formed by the vertices and we have four points.

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Now this graph is already provided for you.

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If you are doing this problem,

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you probably wanna draw a sketch

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and it's okay if your sketch isn't perfect.

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But what you're looking for is to classify a quadrilateral,

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some things you might wanna consider

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are the distances of the side lengths,

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are any of the distances the same

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and you would use the distance formula,

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or the slopes, are any of the slopes the same,

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that would show that you have opposite sides

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or some sides that are parallel,

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that's a key idea of parallelograms and trapezoids,

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those kinds of things.

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Another thing you might wanna look at

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do the slopes show that any of these angles

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are right angles?

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Again, if you have slopes that are opposite sign reciprocals

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like say a slope of two and negative 1/2,

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that would show you that you had some right angles.

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So let's say you are sketching these four vertices by hand,

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not necessarily on graph paper,

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it might look like it could be maybe a rectangle.

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It might look like you might have right angles in there.

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So what you wanna do is find the slopes

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of all four of those sides using the slope formula

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and you'll find that the two opposite sets of slopes

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are perpendicular.

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There's two red lines that both have slopes of negative 1/4,

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the two yellow lines both have slopes of positive three,

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so the opposite sides are parallel.

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That way we know it's some type of parallelogram,

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but those slopes are not giving us right angles.

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They're not opposite sign reciprocals.

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Therefore, I know it's not a rectangle or a square.

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It's just gonna be a parallelogram.

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In isometry or combination of isometries

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An often used to transform a shape in the coordinate plane

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and by transform we mean rotate, reflect,

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or just shift or move.

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So here's an example.

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A coordinate rule shows a transformation.

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So here's an example.

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Every x, y point is getting mapped

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to the x value plus two and the y values minus three.

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Now imagine in your head

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if you had a point or a shape in the coordinate plane,

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if all of your x numbers become those x numbers plus two,

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that's gonna take your shape and move it two to the right

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because adding two is a side-to-side shift

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to the x coordinate.

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We're moving it two to the right.

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And in the y values minus three,

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if you imagine a shape

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and you take all those y values and subtract three,

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that shape will move down.

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It's called an isometry

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'cause we're not changing how big that shape is.

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We're not blowing it up or shrinking it.

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All we're doing is taking that exact same shape

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and shift to get over and down.

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It's called an isometry.

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The second example says all of the coordinates x, y

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become opposite signs, negative x and negative y.

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And what happens is you end up reflecting the shape

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across both axes.

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First you're reflecting across the y-axis

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and then the x-axis

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and those two put together could be called

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either a double reflection or just rotation 180 degrees

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around the origin.

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The last example we have here

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is if you're just changing the sign

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on one of your coordinates

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like if x, y gets mapped to negative x, y.

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Well, if you imagine a shape

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with say like in the first quadrant

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and now all those x values become negative x values,

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it's gonna reflect across the y-axis.

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It's gonna go to coordinate two or quadrant two.

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It's still gonna be the same shape.

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It's still an isometry.

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We're not dilating or shrinking it.

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They're still congruent,

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but it's just we've moved it from one quadrant to the other.

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We can also graph shapes in a 3D coordinate plane

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if we add a third axis called the z-axis.

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And so the way we draw these usually

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is by starting with x and y

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with a right angle as we usually do

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and then we have a diagonal going down to the left z-axis

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like you see on your slide.

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And so each point now doesn't just have x, y coordinates,

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it has x, y, and z.

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And we oftentimes if we're plotting a 3D point like that,

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we'll draw the whole rectangular prism,

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the whole box that creates that

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so you can see in the box how it's moving over side to side,

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it looks like maybe three units.

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It's moving up about two units

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and it's coming towards us, three units.

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So you could see how you would turn a point into a 3D space.

